|
|
|
COMPUTEX
Taipei, Taiwan |
Jun 1 to jun 5, 2010 |
| |
COMPUTEX Taipei, or Taipei International Information Technology Show (traditional Chinese: 台北國際電腦展), is a computer expo held annually at the Taipei World Trade Center in Taipei, Taiwan, and now, one of the largest computer & technology fair in the world. The first COMPUTEX expo held in 1981 started out as a place where small and medium sized businesses in Taiwan's nascent computer industry could display their products. As Taiwan's information technology industry took off in the early 1990s, COMPUTEX has since rapidly expanded and become an important showcase for IT industry. Now it has become the second largest computer expo in the world (after CeBIT) and the largest in Asia, with participation from major manufacturers such as Intel, AMD, ATI, NVIDIA, and others. |
 |
» Click here to view the official website
|
|
|
NLGD Games Festival
Utrecht, The Netherlands |
Jun 3 To jun 4, 2010 |
| |
This two-day conference is focused on Everything Online. It delivers you the latest cutting edge knowledge, trends and best practices that will contribute to decision-making in the game industry. |
 |
» Click here to view the official website
» Click here to setup an appointment with the attending GlobalStep representative
|
|
|
Games+Learning+Society Conference
Madison, WI, United States |
Jun 9 To jun 11, 2010 |
| |
The world is finally beginning to catch on: Great videogames can be great learning tools. This year’s conference will further the work we started six years ago: exploring the impact of games and game culture on learning and society. |
 |
» Click here to view the official website
|
|
|
Game Education Summit
Los Angeles, CA, United States |
Jun 15 To Jun 16, 2010 |
| |
Building on the solid foundation of the 2008 event in Dallas, the 2009 Game Education Summit will continue the dialogue between university-based game education programs, academics and the video game industry to address a critical, and growing, skill shortage facing the game industry – one that could well have a negative impact on growth in the medium term. Academic institutions of all kinds are rapidly compiling courses offering a variety of qualifications to people looking to enter the industry. It is essential to the future success of all concerned –students, game companies and academia – that course design, content, and teaching methods are focused on the same goal – developing a pipeline of highly qualified and motivated people who are able to get jobs and contribute to the creativity and growth of the Industry. |
 |
» Click here to view the official website
|
|
|
E3 Expo 2010
Los Angeles, CA, United States |
Jun 15 To Jun 17, 2010 |
| |
E3 Expo 2010 is the world's most important annual gathering for everything that is interactive entertainment - it's where business gets done, connections are made, and the future of the industry is revealed. Mark your calendar today. |
 |
» Click here to view the official website
» Click here to setup an appointment with the attending GlobalStep representative
|
|
|
Workshop on Procedural Content Generation in Games
Monterey, CA, United States |
Jun 18, 2010 |
| |
As computer games increasingly take place inside large, complex worlds, the cost of manually creating these worlds is spiraling upwards. Procedural content generation, where a computer algorithm produces computationally generated levels, art assets, quests, background history, stories, characters, and weapons, offers hope for substantially reducing the authoring burden in games. Procedural content generation has multiple benefits beyond reducing authoring cost. With rich procedural generation, a single person becomes capable of creating games that now require teams to create, thus making individual artistic expression easier to achieve. Automated content generation can take player history as one of its inputs, and thereby create games that adapt to individual players. Sufficiently rich content generation algorithms can create novel game elements, thereby discovering new game potentials. Finally, the procedural generation algorithm itself acts as an executable model of one aspect of the game, thereby improving our theoretical understanding of game design. |
 |
» Click here to view the official website
|
|
|
Looking for Group Expo (LFGX)
Minneapolis, MN, United States |
Jun 25 To jun 27, 2010 |
| |
LFGX is a three-day exhibition for massively multiplayer online games, virtual worlds, tabletop, RPG card games and comics. LFGX is a personalized fan event for the MMO gamer dealing with any related to the games you love to play. LFGX is a community of gamers coming together to preview upcoming games and expansions, connect with people from your guilds and clans, participate in developer panels and community discussions, compete in tournaments and have a bad ass time doing it. |
 |
» Click here to view the official website
|
|
|
GameHorizon Conference
Gateshead Quays, United Kingdom |
Jun 29 To Jun 30, 2010 |
| |
The GameHorizon Conference is one of Europe's leading events for international game executives. A two-day conference featuring the most creative, entertaining and inspirational speakers from the games and entertainment industry. |
 |
» Click here to view the official website
|